The first one was in his house, having the viewer click on certain stuff inside and he'd act differently depending on what it was. I liked the idea, but wasn't sure how difficult it'd be, because I was going to have him stop beside every object, rather than constantly returning to the same place and then move again from there, and I thought, "geez, they can click on at least 4 objects from each place," which would've meant 4 different ways of moving to each new place, FROM each place, which is like, 20 or something walk cycles which would've killed me, because it took me long enough for the walk cycle project, and I wasn't sure if I'd be able to do it all 20 times again just for one project. And also I would've added a more 3D effect to this project, which would've meant adding depth and new angles to how he moved. Too much to do in so little time. And making his reactions on top of that.

My second idea was having Uhrr sitting with his favourite objects, and pretty much the same deal as idea one, where you see his reactions to them and how he interacts with them. My sketch is only half-finished and pretty non-descript because I ran out of ideas for what his actually favourite objects should be, and the idea as a whole seemed pretty bland since he hardly moves or anything. And how much can a limbless robot interact with objects that're lying on the ground anyway?

My third idea was more interactive than the second and less difficult than the first. I had Uhrr out collecting items in a part of the junk city that's still pretty much just junk - sort of like the outskirts or and undeveloped area. It was basically a side-on view only, but again, depending on what you clicked on in the little trash pile, Uhrr would react differently to the items - get excited, get disappointed, be neutral. And depending on the object would depend on the height of those emotions.

And then we had out class presentation and heaps of people were like, "I'm making a game," and I was like, "Now I wanna make a game." So I got another idea, which was to make a basic side-scrolling game that's impossible to win. I got the idea from the game Robot Unicorn Attack:
Play it. You won't stop. And make sure your speakers are on.
In my version I put Uhrr on a conveyor belt with a big compactor-furnace like thing at one end, because that's the last place Uhrr would ever want to be. On his way to certain doom when he has the most awkward, slowest walk ever. I decided to make it even funner by adding bits of scrap metal that come down the conveyor belt towards Uhrr and push him towards the conveyor belt if he doesn't jump over them.

In my version I put Uhrr on a conveyor belt with a big compactor-furnace like thing at one end, because that's the last place Uhrr would ever want to be. On his way to certain doom when he has the most awkward, slowest walk ever. I decided to make it even funner by adding bits of scrap metal that come down the conveyor belt towards Uhrr and push him towards the conveyor belt if he doesn't jump over them.

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