Monday, November 1, 2010

Choose Your Piece And We'll Start the Game

It took me a little pondering to figure out where exactly to begin with my game, but I figured a background was a good start. Or the conveyor belt part at least. I figured that'd also be a pretty fun place to start because who doesn't like making mean crushing machines? I animated all the parts just with Flash and animation tweens.



I took the long way around with my first attempt (which seems to be a habit for me) and searched a whole bunch of different sites for action script codes to make my game work. It didn't, at all. So instead I went back to this tutorial that I'd found ealier and realised I also needed a jumping clip for Uhrr, so I made this:



And whipped up this nifty little piece of trash as well:


I'm not going to lie. I can't exactly remember what sites are exactly what out of these, but the key ones that I used were:
  • This and this for sound effects
  • This for the way my trash moved across screen
  • And this for making sure Uhrr can't actually get off the right side of the conveyor belt, and for making the trash act like a wall and push him towards the grinder

Here are the rest of the sites I kept links of in case you just want more info on making flash games or different parts of flash games:

After I'd worked out all of those parts, I realised I needed a proper background instead of just a white screen. I went with my original idea for my game, where Uhrr's out exploring and has accidentally activated an acient machine, so I thought he could've been in the jungle-y part of the world, because it makes sense for the machine to be somewhere that's sort of overgrown, so Uhrr didn't notice it at first. I used dark colours to create a shadowy feeling like there's a huge canopy overhead, and also because it has a more doom and gloom feel than if I used grass greens and lighter shades of brown. That makes Uhrr dying not feel like something bad. I also made the leaves slightly transparent to make it feel like there was a greater depth to the forest.



I used the background for my start and game over frames as well, to make sure they didn't feel disconnected from the actual game.

I wanted the start and end screens to have a sort of synical feel, like you know you can't win from the beginning. I like the end frame the best. I think it feels really disappointing because it's so blunt and degrading. And just look at that fullstop. I can hear it mocking me from here.

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