Monday, August 2, 2010

World Aesthetics

I found some more pictures to help illustrate my ideas for my group's world design, which I see as being a mixture of rusted, technologically advanced ruins mixed in and buried beneath rubble and reconstructed houses/buildings of the current society, made out of scrap material and junk. Material and organic mixed together with a warmer colour pallet that's comforting to viewers/players, rather than isolating or ominous.

The pictures involve a sort of organic, natural, earthy feel, mixed with sci-fi-ish, post-apocalyptic themes and technologically advanced buildings and structures. I like the different ways in which ruins and crumbled, past societies are shown in the majority of these.

Firstly, the more natural, brightly coloured:
- Oerba Village Proper concept art, Final Fantasy XIII
I like how this is overgrown and sort of ancient, as well as has a welcoming feel from the culture that's been left behind, rather than an eerie or ghostly feel.
- (unknown source)
Again this depicts inviting ruins. I like the machinery in this and they way that although everything's falling apart, it doesn't look dirty. Still livable in a way.
- Laputa Castle in the Sky (Studio Ghibli)
It's Studio Ghibli. Of course it has the best structures and most aesthetically pleasing mechanics. I like the colour scheme used by Studio Ghibli, particularly in Laputa, to depict their more historic structures.

Technologically advanced/post-apocalyptic:
- Fallout 3
concept art
Recognisable time period, creates a sense of uneasiness like you wouldn't want to be there. Full of memories of the past that feel like they shouldn't be dug up. I like how the buildings haven't overly decomposed, so they still hold onto a sense of life. I also like the patched style of the central building. Use of scrap material.
- Half Life
Alien, uninviting, nightmarish. Barren landscape, destruction. I like the amount of junk material in this world and all the angles and forms they create, but the overall end-of-the-world feel is a little too intense for how I picture my group's world to be.
- Citadel, Mass Effect 2
I really like how this shows how advanced society is in the world of Mass Effect 2, and the hardware-like feel of the buildings. I'd like to look into similar structures to use in the rubble of our world from the past aliens, however not in such a vast quantity as it feels too alien and isolating. The colour scheme also adds to that sensation.

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